Welcome Gift: Prototype

A useful and meaningful gift for incoming Prime Academy Full-Stack Students

ROLE: UX Designer/ Researcher

Methods: Directed: Heuristic Analysis, Design Concepts, Interactive Prototype, Moderated Usability Testing, Think-Aloud Protocol testing, Findings, and Recommendations Report.

Tools: Zoom, Keynote, Photoshop, Otter.ai, and 3D design.

Heuristic Analysis

We started our research with a heuristic evaluation of the current gift, a water bottle, that is used by full-stack students. Our research findings showed that the water bottle had a handful of heuristic violations and was not a suitable gift.

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Design Concepts

Based on our findings from observing the Full-Stack student’s videos, 3 design concepts were sketched and shared with our design team to get some initial feedback on the concept itself along with their usability and recognition.

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Desk Organizer

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Massage Gun

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Standing Mat/ Chair Cushion

PROTOTYPE

A 3D non-functioning prototype was then created from a variety of materials for further evaluation.

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Evaluation Plan

My goal was to evaluate how practical this tool will be in areas such as usability, desirability, and usefulness while still promoting Prime’s values and the overall wellbeing of full-stack students. 

Goals:

  1. Understand the extent to which the product is understood, how well the concept is exemplified, and the extent to which it will be useful and describe. 

  2. Gain insight into the values, understanding, feelings, thoughts of how the product is perceived by full-stack students. 

  3. Evaluate the degree to which the product is understood, how useful it would be, and if the user is aware of how the product connects to Prime. difference.

    Full Evaluation Plan

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Testing

The testing process involved three Full-Stack students who participated in Think-aloud interviews. All interviews were conducted in a similar way, where an interview script was crafted and a testing method was relayed to each user. The goal of this testing was to gain a better insight into opportunities, identify pain points and evaluate the usability of the prototype itself.

RESULTS

Our evaluation resulted in some key data in understanding the habits of the students, how well our concept was perceived, and how useful the prototype would be as a gift. More in-depth key findings can be found in the images below.